![]() This was the only logical choice since every plant in Modern Day are shadow plants. This mint would work great in this world since this entire world gets pretty crazy and you could also use this in both BWB and MD since both of these worlds are the most difficult ones and this would help out very much with exploding zombies and such. And also if I continue doing this I would have Cold Snapdragon in Jurassic Marsh as a free plants so this could work with it. I have no reason for this being here other than the fact that it can freeze zombies and cool them down before they reach the dinosaurs' kicking/throwing/flinging points. You get Spore Shroom, plus the mushrooms from the previous world, I think this works pretty well. Okay, I know that there isn't ANY plants that belong in the Enchant-Family but it was either this or Ail-mint and I thought that Enchant-mint looked like a wizard so. This world has a good amount of Fila-Family plants such as Laser Bean and Citron so I think this would fit in very well. So, I think Enlighten-mint being the mint of this world is a pretty good choice. Lost City's whole premise was around a lost city of sun, plus it also has tiles that when you plant on them give you sun. I chose Pepper-mint for this world rather than Winter-mint since I remembered that the whole point of Frostbite Caves is being "Fire V Ice" with the plants bringing the heat and the zombies bringing the cold. (Yes, I'm going with the new world order rather than the old one.) Wild West - Contain-Mint and Reinforce-mintĬontain-mint cause it didn't work anywhere else (don't come after me plz this thing and it's family sucks) and Reinforce-mint because Tall Nut and it kinda fits with the Wild West esthetic. Spear-mint because you get both Spike Weed and Spike Rock during this world so I thought it would be fitting, after all the mint literally creates Spike Rocks. As for Enforce-mint, you will get Bonk Choy pretty close to Enforce-mint and thus would be useful for that and for other Enforce-Family plants you get later on.Īrma-mint because you would have Cabbage Pult and Kernel Pult when you get it, and also you would get Coconut Cannon which is also in it's family. Now, since PvZ 2 has a lot of peas, I think that having Appease-mint as the first mint you get a pretty good choice. In the first worlds you would get a mint pretty early, (probably level 3-5) and the second one at the halfway point.Īncient Egypt - Appease-mint and Enforce-mint So, the original, first 3 worlds get 2 mints each, and the rest get 1. That is EXCEPT for the first three worlds, since there are 14 mints and only 11 worlds, so I think this works out pretty well. So, if a world has 30 levels, you would get a mint after beating level 15 for it to help you throughout the second, harder half. I was thinking that every world should have a mint, preferably at the halfway point of each world.
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